3D Effects, ေတြ၊ ရုပ္ပံု ၊ ဆြဲတာေတြ ၊ လႈပ္ရွားမႈ ရုပ္ေသ ရုပ္ရွင္ စတာေတြကို ဖန္တီးလို႔ရတဲ႔ Professional ရုပ္ရွင္
ထုတ္လုပ္ေရးသံုးလုိ႔ ေဆာ့ဝဲလ္ေလးတစ္ခုပါ...လိုအပ္တဲ့ Package ေတြကို ထပ္သြင္းဖို႔လိုအပ္ပါေသးတယ္။အဲဒီအပိုင္းကေတာ့လြယ္ကူပါတယ္။လိုအပ္တာကိုထပ္ျပီးေဒါင္းလုတ္ ခ်ေ ပးရ မွာျဖစ္ပါတယ္။လိုအပ္မယ္ဆိုရင္လည္း ေအာက္မွာ ေဒါင္းယူႏိုင္ပါတယ္....
REVOLUTIONARY. FAST. EASY. IMPORT, INTEGRATE AND RENDER CINEMA 4D SCENES INSIDE AFTER EFFECTS. With MAXON CINEWARE in the new After Effects your compositing workflow will be catapulted into a new dimension. Import native CINEMA 4D scenes as assets in After Effects and utilize CINEMA 4D’s powerful multi-pass workflow as layers to achieve your vision. Update the CINEMA 4D scene at any time and you’ll instantly see the results inside After Effects.
REVOLUTIONARY. FAST. EASY. IMPORT, INTEGRATE AND RENDER CINEMA 4D SCENES INSIDE AFTER EFFECTS. With MAXON CINEWARE in the new After Effects your compositing workflow will be catapulted into a new dimension. Import native CINEMA 4D scenes as assets in After Effects and utilize CINEMA 4D’s powerful multi-pass workflow as layers to achieve your vision. Update the CINEMA 4D scene at any time and you’ll instantly see the results inside After Effects.
There’s no need to wait for long renders
or manage intermediate files because the CINEMA 4D render engine is
built right in After Effects. Your 3D workflow has never been easier.
SUPPORTS NATIVE CINEMA 4D FILES. SO MANY FORMATS, ONE SOLUTION. Your
workflow just flows. Import your native CINEMA 4D scenes very simply,
via drag-and-drop, into After Effects. CINEMA 4D supports popular 3D
exchange formats like Alembic, COLLADA, OBJ, FBX and more, so you can
easily integrate 3D creations into After Effects. Integration of 3D
content into After Effects projects has never been easier, regardless of
whether animated or static objects are involved. RENDER DIRECTLY IN
AFTER EFFECTS. SO MANY POSSIBILITIES, ONE FINAL RENDER. With CINEWARE
you have access to the high-quality CINEMA 4D render engine directly in
After Effects.
See and edit animations at the highest level, including reflections, refractions and Global Illumination. You always have complete control over your rendering. SEAMLESS INTERACTION. SO MANY CHANGES, ONE FILE. Satisfy the last-minute whims of your clients by simply editing your CINEMA 4D scenes. As soon as you save and return to After Effects you’ll immediately see the changes. No intermediate render files are required. All you have to manage is one CINEMA 4D scene. 3D NAVIGATION. SO MANY PERSPECTIVES, ONE CAMERA. Adjust your point of view directly with the Camera tool in After Effects, or choose the perspective for each CINEWARE layer based on any camera in the CINEMA 4D scene. And more...
All New Features of CINEMA 4D Release 14
- Sculpting as a new and completely integrated modeling method with sophisticated brushes, symmetry options, hundreds of presets, masking, layers, incl. levels and object baking
- Powerful Camera Calibrator (Camera Matching) tool to reconstruct camera position, rotation and focal length based on images
- New, totally reworked premium Snap functionality
- Realistic camera motion (filmed by hand or SteadiCam simulation) can be easily created using the Motion Camera tag
- With the Camera Morph tag you can animate steplessly between various camera positions, animations and all camera parameters
- New powerful Guide objects and tools with integrated snapping functionality for Architecture, construction and technical modeling
- Additional Workplane modes and new remarkable Workplane functions
- Enhanced OpenGL viewport now with real-time soft shadows
- New To Do function
- New To Do tag
- Task / To Do Manager
- Focal length can be adjusted interactively with one click for each camera
- The new Commander tool can be used to easily to call up any command
- Gradient curves in the Picture Viewer filter
- Gradient curves as a post effect
- Raycast Selection (polygons, points, Objects, etc.) with RMB
- Orthogonal views can be rotated around the orthographic axis
- Viewport Object Highlighting: If needed, selected objects or objects to be selected are now highlighted with an outline (to be selected: white; selected: orange)
- The length of the animation path (spline) displayed in the Viewport is now in relation to the length of the preview range and fades accordingly
- Visibility of individual HUD element options can be switched.
- Project preferences can also be saved and loaded as presets
- Seamlessly switch from one camera to the next in the Viewport (animated switching)
- Null object icons can be assigned custom colors
- Various guidelines can be displayed in the camera settings (golden spiral, golden ratio, cross-hair, etc.)
- Light source icons can assume the light’s color
- Improved export of Cloner object animations
- Right-click option menu for primary tools
- New work mode for moving and rotating work planes directly
- Right-click on axis moves elements in the direction of the camera
- Display of sound wave shapes in the Timeline’s FCurve view
- New Timeline marker options
- Scroll wheel in the Timeline
- Tracks for selected objects can be folded or unfolded in the Timeline
- The Bump channel’s effect on the reflection can be disabled
- New Displacement mode: RGB (XYZ Tangent)
- New Brick shader parameter
- Vertex Normal coordinates displayed in Structure Manager
- Images can be scaled when saved using the Picture Viewer
- Automatic selection of image size for optimized playback of animations in the Picture Viewer RAM, so every animation can be played in real-time
- New transparency option for the sun
- New MoSpline setting
- New Multi-Shader parameter (for improved mosaic images)
- Interactive, uniform modification of brush size and pressure for all brush tools
- New brush size behavior
- Displacement Baking
- Enhanced MoGraph Multi Shader
- Enhanced Brick shader
- Enhanced Fresnel 2D preview
- Specular Color + Specular channel unified
- Gradient GUI: One-click even knot distribution
- Enhanced Watermark
- Displacement Baking
- Picture Viewer enhancements (create stereoscopic images by loading two different pictures)
- Highlighting of GUI elements
- Bubble help enhancements
- Add Point ID to pop-up dialog
- Better preview quality for Specular Highlight in Material Editor
- Rain Sampler shader: Texture map for rain intensity
- Color light icon
- Picture Viewer: Auto-sync AB
- Create stereo images from AB-Compare
- Picture Viewer: Save All loop
- Watermark: Add placeholder for HDR threshold
- Watermark: Placeholders for camera settings
- Watermark: Create some sub-menus in placeholder pop-up menu Watermark: CINEMA 4D version placeholder
- Gray out / disable focus dynamics when Focus Control is deactivated
- Add additional morph tracks to Camera Morph tag, Multi-Shader improvement: Blend used shader with clone color
- Sketch & Toon OMP support for CreateLines
- Command for switching layout from right to left (Arabic language)
- Arabic localization and interface
- New, improved GI sampling
- New GI sampling method, Radiosity Maps
- Radiosity Maps for significant acceleration of Q rendering and caching
- New GI sampler: Universal
- Caustics rendering speedup
- Normal textures can now also be baked using high-res objects
- Improved integration of objects in Projects illuminated using GI
- The Physical Sky is much improved and is now even more realistic.
- Complete new high-class 3D Wood shader
- New Weathering shader
- Brick shader: Add a groove to the gaps
- The new Normalizer shader can calculate HQ Normal maps using Bump maps
- New Subsurface Scattering mode: Direct
- New Subsurface Scattering mode: Single
- Global control of Subsurface Scattering subdivision
- Enhanced SSS Shader (Direct Mode / Single Scattering)
- Global option for disabling Subsurface Scattering for rendering
- Combining sky and sun for physically correct rendering
- Aerodynamic functions for Rigid and Soft Bodies
- Plastic deformation for most Soft Body Springs
- Aerodynamic mode for particle modifiers Wind, Friction, Rotation, Gravity and Attractor
- Torsion springs and linear springs can be modified or broken elastically
- Fixed Connector type can be broken at certain Force or Torque values
- Breaking detection
- Breaking limits for constraints
- Collision can be included or excluded for Dynamics baking
- All Dynamics caches can now be baked directly from the Dynamics Body tag
- Global air density for aerodynamic Dynamics effects
- Positions Pass for 3D-compatible compositing applications (The Foundry Nuke)
- Position Pass: Added Support for different spaces
- Position Pass: Added scaling parameter
- Position Pass: Added RGB flip options
- Position Pass: Change strings
- Position Pass: Added invert option for Z axis
- Multi-Pass files, including the entire Project file, can now be ouput for The Foundry Nuke
- Native CINEMA 4D files can be saved directly from After Effects
- Native CINEMA 4D files can be exported from After Effects
- CINEMA 4D files can be opened directly in Photoshop
- Support for 3D export format Alembic
- FBX now also supports splines
- Command for saving a Project directly for Melange
- Camera options for After Effects export
- Light source options After Effects export
- Rename AFX plugin files
- Photoshop: default camera
- Completely new (GUI) XPresso design
- New Node connection: Curved
- Antialiasing of XPresso Nodes
- Performance View for XPresso Nodes
- Parameters controlled by XPresso are marked in the Attribute Manager
- Determine in XPresso whether or not dynamics has been triggered in a specific object / tag
- XPresso ports can be created via drag & drop
- New XPresso Node: Track Operator
- Dynamics can now be triggered using XPresso
- New Dynamics XPresso Node: Dynamics Connector State
- New Dynamic Spring State mode in XPresso
- 'Trigger By XPresso’for Dynamics Body
- Enhanced Attribute Manager (new animation dots show if a parameter is controlled by XPresso)
- Bubble help for parameters controlled by XPresso
- New ports for the Dynamic Body State Node
- Drag DescID to ObjectNode
- The XRef object can function as a Generator
- Reference Container Active Object List
- The timing of animated referenced objects (XRefs) can be influenced in the master Project
- Freely placeable XRef object pivot in master Project
- Several new XRef Manager commands
- Various new XRef options
- XRef tag to define which object to display
- In addition to other improvements, multiple bone inserts for the Character Component tag
- Joint weights can now be applied via Save or Load command
- New Clamp option, Fix Axis
- New, additional priority for Pose Morph tag
- Materials can be assigned to character components
- Layers can be assigned to character components
- Freeze coordinates in the Character Component tag
- Character Component tag Handles can be colored individually
- Character enhancements (Flexible Builder)
- Elements on layers can be exempted from an XRef master Project when it is loaded
- Numerous additional settings for loading characters as well as new template files
- Tag to set default state in XRef
- XRef Point Modify
- Offset for keyframes in XRefs
- XRef Manager Include check boxes
- XRef Modify options: Points, Mode
- Auto proxy switch on render
- XRef layer shows icon
- XRef Manager menus as commands
- Xref: Flush and Object parameter
- Project settings for XRef import
- Next/Previous Key also jumps to Child objects’ keys
- Merge Poses
- Pose Morph Symmetry function
- Insect Builder - Add Antenna, Add Mandibles
- CMotion - Change order in Action List
- Builder object naming
- Builder layers optional
- Export Weights to a file
- Character object: Control which components to which a mesh gets bound
- Character Builder update dialog
- Character Builder bone insert controllers
- Character Object / Component tag Handle color now uses object color
- Copy muscle shapes between states
- CA / additions to mocap mixamo builder template
Minimum System Requirements
Windows XP, Vista or 7 running on Intel or AMD CPU with SSE2-Support;1024 MB free RAM, DVD ROM drive. Standard DVD installation can take up to 7 GB of disk space. Software must be registered for permanent use.CINEMA 4D and BodyPaint 3D run on any OpenGL 2.1-capable graphics card. We do however strongly recommend using a dedicated 3D graphics card with a chipset from AMD or NVIDIA. Currently, powerful graphics chips are also available on mid-range notebooks.
Supported Operating Systems for CINEMA 4D R14 and BodyPaint 3D R14
- Windows 7 (all variations)
- Windows 7 64-bit (all variations)
- Windows Vista (all variations)
- Windows Vista 64-bit (all variations)
- Windows 2008 Server
- Windows 2008 Server 64-bit
- Windows XP (Pro / Home) Service Pack 2 & 3
- Windows XP Pro 64-bit
- Windows 2003 Server
- Windows 2003 Server 64-bit
Minimum processor Windows PC
- Intel Pentium 4
- Athlon 64
- Sempron (K8 with SSE2)
- VIA C7
- Intel Core 2
- Intel Pentium M
- Intel Pentium 4
- Intel Pentium 4D
- Intel XEON
- Intel Core Solo (Windows only)
- Intel Core Duo (Windows only)
- Intel Core 2 Duo
- Intel Core 2 Quad
- Intel Core i7
- Intel Core i5
- Intel Core i3
- Intel Celeron
- Intel Celeron D
- AMD Sempron (K8/Socket 754)
- AMD Athlon 64
- AMD Opteron
- AMD Phenom
- AMD FX
- Intel Xeon Phi
- Intel Itanium
- Intel Itanium II
- Intel Pentium
- Intel Pentium II
- Intel Pentium III
- AMD K6
- AMD K7
- AMD Athlon XP/MP
- AMD Duron
- Power PC G4
- Power PC G5 DOWNLOAD....Cinema 4D R1 Demo | 1.96 GB DOWNLOAD.....Update DOWNLOAD.....KEYGEN ONLY
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