Jawset TurbulenceFD v1.0 Rev 1291 Retail For Cinema4D x64 | 70 MB
TurbulenceFD's
simulation pipeline implements a voxel-based solver based on the
incompressible Navier Stokes equations. That means it uses a voxel grid
to describe the volumetric clouds of smoke and fire and solves the
equations that describe the motion of fluid on that grid. For each voxel
TurbulenceFD calculates the velocity of the fluid as well as several
channels to describe properties like temperature, smoke density, amount
of fuel, etc. This simulation process produces a voxel grid for each
frame, which is cached on disk for use by the Volumetric Renderer.
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